There is no restriction regarding the aircraft type. There are also several options to define which airports should or should not be used if this is desired. Again, the implementation is universal, so that there is no restriction regarding the airports. Furthermore, the implementation of RAT is general, so that also all future maps such as SoH or whatever will come should be seamlessly usable as well.Īll airports of all maps. But there are many options for fine tuning.Īll current DCS maps - Caucasus, NTTR and Normandy - are supported. The most basic example needs two lines of simple lua code. One important aspect in the design of RAT was to keep it simple and easy to use even for people who are not so familiar with lua scripting but also very flexible at the same time. When an aircraft has arrived at its destination it will be despawned and a new aircraft is spawned at another random departure airport and the game begins anew. Even the mission designer will not know what is going to happen. This creates a lot of dynamics and unpredictability to your missions with very little effort. Each aircraft will be spawned at a random airport of the map and gets a random route to another random destination. RAT generates air traffic and fills the DCS sandbox with more life. This is something I was missing a lot in many of my missions :) I have been working on a new implementation - simply named RAT - to generate random air traffic.
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